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Счётчик процентов, которые мы никогда не считали
Репутация: 28
Свой человек
- Группа:
- Охотники за головами
- Сообщений:
- 41 (0.03 в день)
- Регистрация:
- 20 September 15
- Просмотров:
- 344266
- Активность:
30 Jan 2019 15:40
- Сейчас:
- Offline
Информация
- Статус:
- Тестирующий робомозг-картограф
- Возраст:
- Неизвестен
- День рождения:
- Неизвестен
- Пол:
-
Мужчина
- Город:
- Минск
Контактная информация
- E-mail:
- Скрыто
- Website:
-
http://vk.com/mika1aj
- Skype:
-
maletsna@gmail.com
Последние посетители
-
MrLordNeptune
01 Dec 2018 - 04:54 -
F@Nt0M
29 Nov 2018 - 20:25 -
archivedproject
25 Nov 2018 - 22:11 -
Alan Grant
15 Feb 2018 - 16:27 -
talhim
25 Mar 2017 - 09:22 -
Vagiz
27 Feb 2017 - 17:46 -
Rangelite
19 Feb 2017 - 12:24 -
Kadzicy
29 Aug 2016 - 15:20 -
ASh
29 Apr 2016 - 02:33 -
kit
06 Mar 2016 - 13:50
Мои темы
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About our project
06 April 2018 - 07:02
Short description – it's Fallout 2 in 3D, which you, perhaps, are looking for. But it's not absolutely so. Precisely, it's not. We've taken as a basis, of course, Fallout 2. But with re-establishment of content, which was cut out of the game (like in Fallout 2 Restoration Project, which you hopefully have heard about) with new things. Some of them based on the work of other projects (basically, we're talking about Fallout 2 MegaMod, global collection of copyright addons), but something we are doing ourselves. Naturally, game mechanic will undergo many changes. We won't create forced and stangely implemented "turn-based action" or zoom out the camera up and at an angle, proudly calling it "an isometry", because we know the difference between perspective and other methods to specify the image. Similarly, we won't go nuts, trimming cleaned everything that we see now and have not seen in Fallout 2, whether it is the weapons, armor, or a new ability. The game is based on the plot of the original Fallout 2 with the additions of the above projects, but we won't insanely remove anything which didn't have sprites. As a result, the range of subjects, like weapons, armor, or any drugs--all of this will cover both the second part and later (Fallout 3 & Fallout New Vegas). Will be wrong to say that «those thing weren't in Fallout 2, so it can not exist» we can't apply, unlike all missing or dying attempts to make something similar. Quests and dialogs will remain almost untouched, except for some nuances, on which makes no sense to draw attention, but even in the "old quests" we'll add new phrases in dialogues or possibilities of an alternative passage of various sections. Character improving system doesn't replace the list of perks and traits, but combines almost all existing, of course, with adjustment under the current mechanics. Innovations, such as the need for sleep and food, as well as anti-bonuses for non-compliance with these conditions (like the Hardcore mode in Fallout New Vegas), are fully utilized in our project and applied everywhere. We're often asked about our progress and lack of the regular material in the gallery and news section. Explain: we aim to reproduce all classic content the most reliable and similar to the original images and the real prototypes, that's why sometimes it takes more time than we would like. Often, we don't have enough time to answer dumb questions like "why that thing has another color", so we're trying to show all the content only in the very close to the end of the stage, hence the irregular filling of the gallery.
Current team members
Adash - content manager.
ASh - robobrain.
CourierSix - level designer, scripter, tester, social media manager.
F@Nt0M - Team leader. Anything and everything.
kit - 3D modeller.
Polzynn - level designer, quest creator.
SalamanderX1000 - level designer.
Sky_Captain - 3D modeller, texture designer.
TanakaKenshin - weaponry consultant.
TeHe4ek - 3d modeller, texture designer.
Teiranes - junior 3d modeller.
VirusMS - sripter, level designer, quest creator.
Sundered - level designer, navmesher, writer.
Outlander - 3d modeller.
AlexSolo - 3d modeller.
GoodOleSmokey - junior level designer. -
Development log
04 April 2018 - 14:50
Every week we make some progress towards our goal. Progress is different, not always big, but it exists. And not everything done is suitable for screenshots. So, to have another answer to the popular "Are you alive?" question we created this theme.
Log of changes will be updated every week when we update our .esm file (main master file that connects changes to the game).
Log №1.
March 2018.
- Created model and texture for Long-term Storage Container.
- Placed containers in the basement of Brotherhood Outpost in Den, Stables undegrounds, Mariposa's first level, Sierra's second level, Toxic Caves secret level, Den's church and Navarro's undergrounds.
- Placed new forklifts at Sierra's second level.
- Designed 4th (red), 5th (yellow and violet), 6th (green) and 6th (indigo) EPA levels and filled them with basic scenery.
- Created working animated elevator doors.
- Recreated animation for Vault doors.
- Created new set of metallic floors for bases/oil tanker/restroom areas.
- Created textures for some benches with three seats.
- Created basic interior of 4th (orange) EPA level.
- Created texture of humidity control system (new and ruined versions) for vaults and military bases.
- Created corresponding effects of "Way of the fruit" perk.
- Created models and textures for 4 types of tribunes.
- Created 5 of 11 types of red goo lakes for 4th EPA level.
- Created textures for satellite dishes at Brotherhood outposts.
- Created basic textures of drink bar.
- Fully designed northern and north-western Gecko areas.
- Improved and created textures for radar at Brotherhood's outpost in Den.
- Created basic set of ceilings for EPA.
- Created navmesh and basic ceiling at 5th (yellow and violet) EPA level.
- Created basic decorations for ceilings in Navarro, EPA and Gecko's reactors.
- Improved wall design at 2nd EPA level.
- Improved decorations (floor and wall stains, junk, coffee mugs, etc.) at 5th Gecko reactor.
- Fixed some mistakes in southern Klamath area, improved terrain layout, started decorating and filling with scenery.
- Started creating mines under Redding.
- Created script for Cat's Paw easter egg.
Комментарии
F@Nt0M
17 Feb 2016 - 13:32CourierSix
14 Feb 2016 - 16:36F@Nt0M
13 Feb 2016 - 18:02