First of all, let's remember about making of items ("craft" hereinafter) in all Fallout games. In my opinion, it can be divided into: direct craft, when player making something by himself, using his skills and useful details, and side-craft, with the same process, but you need at best the details only , and the rest is the job, properly, for some mechanic or another expert in his field.
Let's start with the Fallout 1. What can we say about the craft here? A very little about side-craft, at least, I do remember no such thing, in the rest come at once in mind the cherished turbo-plasma rifle, made by Smitty the blacksmith.
Next comes the Fallout 2, which in terms of various types of craft made a good leap compared with the first part (and the third, if we talk about the number of items available to create, instead of a direct crafting). It all begins with a banal sharpening spears and mixing a healing potion by the shaman of the native village, but eventually the mechanic expands and manifests itself in the form of optical sights, enlarged stores, electronic magnetic concentrator systems, enhanced fuel supply and stimulants, kindly created by notorious Myron if you has good arguments and (sometimes) kick in the ass. And do not forget about the subcutaneous implants, requiring polymers of battle armor as a raw material. But again, all modifications of weapons did not demand anything from us except covers and weapons in the presence of the right specialist. Or just weapons, if you have found the most special in this case. And the direct craft we still could only dream of.
And here comes the Fallout 3. And directly, the craft (we will not take into account the Megamod, which makes Fallout 2, to put it mildly, superior in this respect all the parts, except for New Vegas, combined). But the joy quickly dries up after finding all schemes of all "wonder-weapons", of which there are not so many, and "pimping" up to the last third of their level (highly dubious fact, if you ask me, especially with multiplying grenades): need for it completely disappears. Although in reality it disappears after the railway rifle. Also remember modified separately hunting weapons. Yes, you can find them in Fallout 3 (10mm-pistol with silencer, Magnum .44 with optical sight (why all of them with optic, by the way?) and assault rifle with optical sight, silencer and sawed butt), but you can't modify ordinary weapon, you can only find the modified one.
Finally, here comes the Fallout: New Vegas, a paradise for lovers of roast lizards at the stake and fasten optics to pistols. This game gives us as a developers just a huge platform for the development of the crafting mechanics, and then the fun begins. Now, crafting items, we must not only find all the ingredients, but must themselves comply with more specific requirements, with this can be both the presence of skill in a particular area, the ability to do something, or recipe, which the local drunk will tell for a bottle of moonshine, or you can cook yourself with the banal pan, a box of matches or other tool.
And now we come to the preparation and its implementation in our project. Cooking remains the standard, except that now every action has a claim to at least some kind of skill or subject (long live the pan). Some recipes will appear itself to the growth of certain skills, may earn the same part in quests or simply buy or subtract. Consider the example of a spear as the most well-known and therefore less spoiler. Learn how you can sharpen it in Minok, but if you miss this opportunity, with time, precisely with the growth of Repair, Unarmed skills and Intelligence the opportunity appears itself. But again, make no mistake, this is only works with simple recipes, much difficult ones are difficult to discover. You won't be able to modify plasma rifle to plasma caster without proper training. Actually, no weapon will not be modified without the appropriate skills, tools, and even "medium" Intelligence. Especially for a moment. Especially in the inventory. Now to modify the weapons are also required workplace, and on its quality depends in part on a bouquet of available improvements.
Now details: the number of modifications has greatly increased. As the basis, of course, we took giant mods, such asWMX from Antistar and WME from Jonny Yeah, but with our corrections and additions in many points. There were here without EVE, parts of which are ubiquitous helped improve the visual weapons, and some places almost become a base for all branches of the modification. Of course, it's not the whole list, article is not made of rubber, but we won't forget about anyone in credits list. Thus, modification of weapons generally the same type, but the nuances of their installation can be different. If a scope is attached the frame that you are replacing, the result you get shot sight and weapon with a new frame. You'll have to be vigilant, because there is no guarantee that "skillful" Chosen One will reattach the optical sight again (even if it's he who attached it first). Likewise silencer is detached when replacing the barrel on which it is mounted, and a new barrel may be unsuitable for the muffler. And don't forget that some improvements may be incompatible with each other. Sometimes, you have to choose, whether to put a silencer on the machine or the compensator recoil, muzzle brake on the rifle or the squelch, the optical sight or night light.
Thus, for the most stupid inflated beauties opportunities in weapons modifications will go into the past, and clever and agile can boast steeper homemade guns.
Example of "special tuning"
Also do not forget about the "unique modifications" (spec-tuning hereinafter): craftsman, well versed in weapons, you will modify the weapons, in most cases with some "originality." For example, the compensator on the Desert Eagle, a 100-bullet drum for Thompson or finned barrel on the Browning Automatic Rifle is impossible to find just like that. But Algernon it frankly do not care, he effortlessly transform military rifle sniper and assault will make small machine gun. However, to do all that it will be mainly "clean" versions of weapons, which is still untouched by crazy hands of some other craftsman.
Three versions of Desert Eagle in the gallery
Separately want to note that the exterior of the modifications will not magically change depending on the weapon. This means that if a silencer for the weapon using a 9mm cartridge, made in blued steel, it will remain so as usual Browning, and the «Maria» or military Mauser.
The very same process now takes time. Different, but takes. So sometimes for quick travel between the cities you have to take care of a pickled iguana in advance, because fish and fry them in a way not always handy.
That is, in general, all; this brief explanation of the implementation of crafting project ends more ever learn independently.
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About creation objects in general, and about available modifications in particular An article about the craft. Arms, basically
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